![]() The use of variable height helps ground this world in a stylized reality. Look, this is a choice, and it was probably the best option given the game design direction they took, but it does lead to some awkwardness. The shifting nature of the game means that you can’t pick one leader to be the focal point, so instead, the game allows you to create an avatar who takes on some aspect of the national dress depending on which culture is picked like the leader had to go to a G20 photo op. Have an aggressive neighbour? Maybe it is time to go full-Mongols. Have a lot of coasts? Well, a culture with an emblematic harbour district might be a good choice. This mechanic allows you to tailor your choice to the shifting landscape of the game. You could chart a route that matches with history, like starting with the Phoenicians and moving to the Carthaginians, or you could go wild and jump from the English to Ming to the Austro-Hungarian Empire. With Humankind, you start the game as a Neolithic Tribe, and then in each era the player gets a choice of 10 cultures to pick from. Usually, in games like Civilization or Age of Empires, you pick one civilization/group/people/culture and play them for the entire game, which does lead to some slight dissidence with America being around in 4000BC and Assyria being around in 2021 AD. ![]() While Humankind might be playing with the same components as similar games, they are using them in different and exciting ways. If I had to pick my favourite track from the game, it would be Mercury, but they are all great. To add to this, while watching this stunning game, you also get to hear a soundtrack that I have yet to get sick over these hours that I have played, and I am listening to it now as I write this review. You can see the legacy of Endless Legend throughout this game in the design of the terrain, but it has been tailored to be like Earth but stylized, and I think they get that balance right. I also like how they have introduced height to the game, making the world feel more grounded. Part of what helps is a mountain of terrain features that make even areas that could be dull, like the frozen poles, still feel interesting to explore. A lot of care has gone into everything feeling as if it is a natural part of this world. When you first jump into the game and see a river crashing over the cliffs into a valley full of lush jungle and red earth, Well, it will take your breath away. ![]() The first thing I want to mention is just how beautiful this game is. Well, today, we take a look at a game that is coming for that title, and while it doesn’t quite get there, it does come close. In the realm of the historical-empire-builder 4X world, there has been one crown, Civilization. I can spend hundreds of hours exploring the mechanics of each game, hitting each of those four X’s. It is the particular 4X genre of strategy game where you eXplore, eXploit, eXpand, & eXterminate, and if it is turn-based, even better. That genre is the strategy game, well, more than that. One genre of Video Games just clicks with me more than others, like on a deep physiological level.
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