![]() This gives Garchomp extra mobility for invading the enemy Jungle area and stealing EXP and points away from the enemy team. Using Dig lets Garchomp go through walls and other small obstacles. This makes it a great initiator to close the gap between an enemy for a follow-up Earthquake after knocking the opponent upwards. How to Use Dig Combo with Earthquake for a Strong Entranceĭig is a dash move that gives Garchomp a window of invulnerability. Using this move increases the user’s Defense and Sp. This jump deals damage to opposing Pokemon in the area of effect and throws them. Rapid-fire Scarf is used on the last slot to finish off weakened enemies.Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contact with an opposing Pokemon or it has traveled a maximum distance. Weakness Policy allows Garchomp to deal great damage in a team fight. What’s more, using Dig lets Garchomp sneak-attack its opponents from underground. Buddy Barrier allows Garchomp to fight even after using the unite move. Garchomp’s Ability, Rough Skin, means it can sometimes cause damage to Pokmon that hit it, so opponents that attack Garchomp carelessly may just get struck back. Full Heal is used instead of Eject Button to help activate the Unite Move without being stun locked by CC beforehand. This build is used to optimise the power of Garchomp’s unite, arguably the strongest in the game, to levels that allow you to crush the enemy team. You may utilize the dashes to pursue attackers as they can travel a short distance. Garchomp will effortlessly spin around in that direction, even if it's a complete 180-degree turn, as long as you always have the analogue stick pointed at your intended objective. The function of Eject Button is the same as it was in the previous build.Īlthough Garchomp's Unite Move is unstable, it can spin and aim pretty easily. You can use Buddy Barrier and Focus Band to remain alive in battles long enough to use your upgraded attacks. ![]() With Muscle Band's increased attack speed, you may accomplish your aim of starting the effects of your enhanced assaults more quickly. In team fights he is nearly unstoppable when the enemy team is grouped together, as he can get a lot of lifesteal with the aoe of his basic attacks. Similar to the previous construct, Dragon Rush and Dragon Claw work as a catalyst for your increased strikes. Garchomp makes for an excellent jungler, able to solo the objective pokemon easily, and can even passively heal off of grouped mobs with his passive lifesteal ability. Its objective is to give Garchomp enough toughness and resilience to activate the benefits of its amplified attack. This construct is comparable to the last one, but it is more defensive and doesn't rely on critical hits. Unite Move takes practice to use it more successfully.Garchomps role in a team is primarily objective shredding, and like most Pokémon it does fine defending goal zones too. Heres why: I dont disagree Garchomp does struggle to keep up with mobile Pokémon, but I disagree it needs to. ![]() While Dig & Earthquake is a rapid knock-up talent that may be quickly followed by area damage that later in the game earns a Slow, it is also an easy follow-up. I think these points are generally either wrong, or stem from misusing Garchomp/using it like other Pokémon. When used together, Dragon Claw & Dragon Rush pulls and stuns enemies. Move Tips Dragon Claw + Dragon Rush ĭragon Claw & Dragon Rush is a useful dueling tool that can group together multiple targets and has greater range and damage. ![]() Every basic attack, garchomp has increased attack speed.
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